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Sandymill to Invermay / Ashfield WIP

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Post by velaro Sun Aug 21, 2011 12:43 pm

Development is ongoing. I've just implemented randomized weather conditions. Getting started on the Ashfield branch now.

Sandymill to Invermay / Ashfield WIP 6065895420_3488d0f131_b_d
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Post by velaro Sun Oct 16, 2011 1:55 pm

I've been working on the track and signalling of the Ashfield branch, but since that's difficult to capture in a screenshot ...

here's the new Kilpatrick Station.

Sandymill to Invermay / Ashfield WIP 6249777484_bd64a1c821_z

Sandymill to Invermay / Ashfield WIP 6249777818_0e4fd58962_z
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Post by Dexter Sun Oct 16, 2011 4:55 pm

Looks promising, keep up the good work, Velaro! Also decided to go for a platform roof made of glass? Very Happy
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Post by Guest Sun Oct 16, 2011 5:03 pm

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Last edited by lonelyinardwick on Wed May 13, 2020 3:52 am; edited 1 time in total

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Post by velaro Sun Oct 16, 2011 5:22 pm

@Derryck: Thanks. I was just experimenting with simulating glass in openBVE and figured, why not?

@Wongie: I did rip out all the signals on this route. The new ones are not terribly fancy, but I am adding quite a bit of randomization. Smile
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Post by Dexter Sun Oct 16, 2011 8:34 pm

@velaro: Sure, it is a good thing to perform experiments from time to time. I still remember my old roof and having not done the research and experiments, I would make no progress at all, so definitely go for it. Cool
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Post by Guest Sun Oct 16, 2011 8:37 pm

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Last edited by lonelyinardwick on Wed May 13, 2020 3:53 am; edited 2 times in total

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Post by velaro Sun Oct 16, 2011 9:15 pm

@Wongie: just a non-animated pane of glass. What I ended up doing is a single-color face with alpha channel (what you suggest) plus a second face a centimeter behind it that uses color-key transparency (to make the glass look a little dirty). Actually not that different from what the original Sandymill does at Invermay Station, but some things are hard to improve upon. Smile
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