Please implement this
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Please implement this
Hello
I wonder if this reshade effect can implemented inside openbve, you can see the result in this video https://youtu.be/ixUDFgcBjX0
As you can see only use the SSAO can make the graphic more realistic, because this effect is a screen space so it only calculate object in the player screen, i think this atleast more cheap to compute instead a full global AO.
So please implement this effect, even if only the SSAO get implemented, that gonna make huge leap for this game.
Also if possible, user can decide to change the AO quality and AO distance before play the game.
I wonder if this reshade effect can implemented inside openbve, you can see the result in this video https://youtu.be/ixUDFgcBjX0
As you can see only use the SSAO can make the graphic more realistic, because this effect is a screen space so it only calculate object in the player screen, i think this atleast more cheap to compute instead a full global AO.
So please implement this effect, even if only the SSAO get implemented, that gonna make huge leap for this game.
Also if possible, user can decide to change the AO quality and AO distance before play the game.
ADbve- Posts : 72
Join date : 2020-05-14
Gothpaladinus and hibi like this post
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