openBVE feature requests
+9
BillEWS
thehoviskid
edgreenberg
HijauKuda
Glory! koshikii
jorgecerezo
leezer3
Simcentral
phontanka
13 posters
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Re: openBVE feature requests
For the second one: I think it's more sensible to model the whole car in the 3D cab in those cases. Otherwise you'd always have the full detail cab to render even if you're using an external perspective. There's a Hungarian narrow gauge locomotive (might be mixing things up, but I'm 90% sure that's the vehicle with this solution) which has a nice detailed 3D cab for the normal perspective and an efficient, low-poly variant for the external view.
Quork- Posts : 1433
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: openBVE feature requests
I think you're refrencing Fav 21
The thing is that I want to be able to "walk" in and out of the cab and through the train in F2 view and have F1 as a cab camera with more precise movement as it is now. I can just specify the first car's .animated in panel.animated, but not only the car won't have bogies (it's important sometimes, look for Fav 20 in openbve - it has a part of a bogie visible thru cab windows. It is possible to add a bogie object to the "cab" and add some movement to it, but it's too much of a "crutch" solution), the rest of the train is also not rendered at all. (maybe forgot to mention that part)

The thing is that I want to be able to "walk" in and out of the cab and through the train in F2 view and have F1 as a cab camera with more precise movement as it is now. I can just specify the first car's .animated in panel.animated, but not only the car won't have bogies (it's important sometimes, look for Fav 20 in openbve - it has a part of a bogie visible thru cab windows. It is possible to add a bogie object to the "cab" and add some movement to it, but it's too much of a "crutch" solution), the rest of the train is also not rendered at all. (maybe forgot to mention that part)
Delsin- Posts : 307
Join date : 2016-08-20
Re: openBVE feature requests
Not a request, just an idea I got curious about while looking at a gangway of a moving train 
Is it theoretically possible to implement deformation physics in openbve for an object between cars? So that a gangway bends following movements of car bodies against each other.

Is it theoretically possible to implement deformation physics in openbve for an object between cars? So that a gangway bends following movements of car bodies against each other.
Delsin- Posts : 307
Join date : 2016-08-20
Movingmillion- Posts : 283
Join date : 2013-04-13
Re: openBVE feature requests
Which achieves what? The tools are not necessary to run the program, as far as the player is concerned, and adding controls for them within the program start menu doesn't add functionality or clarity for the user.It could be an idea to add the RouteViewer, ObjectViewer and TrainEditor programs to the OpenBVE start menu section.
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» Several requests of new features
» New Feature: Loksim 3D Object Loading
» New Feature: Destination Events
» New Feature: Independant Loco Brake
» New Feature: Multilingualization and ask for translation of TrainEditor.
» New Feature: Loksim 3D Object Loading
» New Feature: Destination Events
» New Feature: Independant Loco Brake
» New Feature: Multilingualization and ask for translation of TrainEditor.
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