Building with Dexter
+6
phontanka
MattD6R
Stevegr
jckhinks
graymac
Dexter
10 posters
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Re: Building with Dexter
This statement made me wonder, since Germany is often claimed to be worst with broadband provision, so I checked some numbers. According to this press article broadband provision reached 65% in Ireland in 2013. According to de.statista it was a mere 58.3% in Germany in 2013. Which of course doesn't help you =\ As far as the banksters are concerned, there indeed are some here (I can see their skyscrapers from my home...), but most of those financial war criminals are in "The City" a.k.a. London or behind the big water.graymac wrote:Ireland is the most backward, primitive country in all the EU for broadband provision, especially if you're outside any of the larger towns. Blame the useless government giving all our money to greedy German bankers.
###END OF OFF TOPIC
I'll look into your vid soon, Dex. However I have one more idea about recording: Do you have an external video recorder, e.g. a DVD recorder or a TV with recording capability (if it can save the files on an USB stick or drive)? In that case, connect the PC to the recorder via HDMI or VGA and do the recording on the recorder. This way you neither have any restrictions (costly software, watermarks, OpenGL/DirectX problems etc. etc.) nor does the recording put any load on the PC, so you could also record any route as long as your PC can run it, e.g. BrnoBVE.
Quork- Posts : 1433
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
building with dexter
hi dexter, just watched this and its very interesting.jack
jckhinks- Posts : 172
Join date : 2012-08-22
Age : 73
Location : maltby
Re: Building with Dexter
Good effort Dexter and I like that the video is a small file size as I have a limited internet limit. It was easy to follow and I could understand what you were saying. You explained it quite well, it can be hard to explain it well. I think you should mention about how to correctly save the file to csv in notepad (named [object_name].csv and select "All Files"). You should also mention that the vertexes referenced in the AddFace command need to ordered in a clockwise direction to be viewable on the front face.
MattD6R- Posts : 264
Join date : 2013-06-16
Location : Brisbane, Australia
Re: Building with Dexter
@jchinks: Thank you. I hope it will get even more interesting as we get further.
@MattD6R: Thanks Matt. I will be explaining what the clockwise and counter-clockwise approaches do, you have a valid point there. Also, I will be getting to AddFace2 and why it is not good to use it. The AddFace also needs to be sort of synchronized with the Texture coordinate commands etc. We shall get there.
Thank you guys for your feedback. I am hoping these videos will be helpful and encouraging for people.
Also, I will record my mouse cursor next time, omitting it was a major fail, since I might use it to actually point at things in the ObjectViewer. There is a glowing effect to the mouse in the recording software, so I will utilize it to make the videos even more clear.

Any other questions / thoughts? Quork?

Re: Building with Dexter
I'm having a 12h standby shift on sunday, I'll watch it then. Did you consider my technical suggestion?
Quork- Posts : 1433
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Building with Dexter
Yes I have considered your advice, however I am not really a TV person, so I do not have any external recording device. And my TV is only capable of playing files from an USB drive, it cannot record.
I hear you on that one, I don't like standby shifts myself.
I hear you on that one, I don't like standby shifts myself.
Re: Building with Dexter
Episode no.2 is now online. Check it out on Youtube, full screen recommended, any questions and feedback welcome.
Re: Building with Dexter
Watched no.2 and you have done it well. I don't see any issues to mention. You did have some trouble explaining it but I understood what you were saying. Thanks for mentioning the feedback I gave you which I saw as an important omission compared to how you explained the CreateMeshBuilder and AddVertex commands. Also it is much better with the cursor visible.
Feedback from would be developers would be useful to you as that would be indication if this is helpful to those not sure about giving it go. I thought is was too hard before I gave object building a go and it is not that hard, it just takes time and effort.
Feedback from would be developers would be useful to you as that would be indication if this is helpful to those not sure about giving it go. I thought is was too hard before I gave object building a go and it is not that hard, it just takes time and effort.
MattD6R- Posts : 264
Join date : 2013-06-16
Location : Brisbane, Australia
Re: Building with Dexter
Thanks, Matt. I am recording this live with no pre-written script, so it sometimes takes me a second to find the correct wording.
It is good if you could understand everything. I will try to talk slower, it will give me more time to find words. The thing is I do not want to make these videos 45 minutes each.
Thank you for the feedback.


Thank you for the feedback.

Re: Building with Dexter
Sorry - I'm a bit late to the party!
Yep - those videos were good for me. Well thought out and simple enough to tempt even a graphics numpty like me to have a go.
Looking forward to episode three.
Phil
Yep - those videos were good for me. Well thought out and simple enough to tempt even a graphics numpty like me to have a go.
Looking forward to episode three.
Phil
phileakins- Posts : 95
Join date : 2011-08-08
Age : 76
Location : Swanage, Dorset
Re: Building with Dexter
Cheers Phil, it is never to late to join the train, as long as you can replay the videos on Youtube.
I am hoping to record episode no.3 this weekend, but I cannot promise that 100%. Anyhow, whenever the Ep.3 is online, I will post an update here.

Re: Building with Dexter
Session no.3 is now online. Looks like Youtube is still processing the thing at the moment, it should be available in the usual quality later.
Re: Building with Dexter
I have watched number 3 and you explained it well.
I didn't have trouble understanding what you were saying.

MattD6R- Posts : 264
Join date : 2013-06-16
Location : Brisbane, Australia
Re: Building with Dexter
Nice work with number 4 video. I mostly use Gimp and also for creating textures from scratch I use Paint.NET.
MattD6R- Posts : 264
Join date : 2013-06-16
Location : Brisbane, Australia
Re: Building with Dexter
I'm following this well presented series. It's not so easy for the uninitiated. Old dog and new tricks come to mind but I will try and stay the course. I certainly know more now than I did previously.
JimH- Posts : 42
Join date : 2012-08-11
Location : France
Re: Building with Dexter
So, I finally got around to it. Skipped forward through them a bit to be honest (while I consider tutorial vids great, because many people can learn best with them, I personally am more the type for written tuts with pics and short animations, so it's easier for me to work in my own pace and do every step myself as well), but I must say: Wow, great work! The only thing you could have maybe pointed out stronger (in the first episode, I did no skipping there, or did I still just miss it?) that a vertex is a point in space, the 3D counterpart to a pixel in 2D, but it becomes obvious not much later on, so no big deal. I like your window arrangement, your speech is clear and your English is, though audibly non-native (though still better than mine, I'm having way too few opportunities to actually *speak* in English), very well-understandable. The thread is very straight-forward, no distracting strolling to other topics, one step after the other. Great job!
Quork- Posts : 1433
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Building with Dexter
Speaking as someone whom can't ever imagine themselves coding I think video tutorials could be great.
rick1984- Posts : 105
Join date : 2011-09-11
Re: Building with Dexter
Hello Guys, episode 5 is now online. We move on to texture modifications. In the upcoming episode no. 6 we will try to stick a texture on a more complicated shape than a simple rectangle and then we will go ahead and work on normals. If that sounds interesting to you, stay tuned. :-)
Also, I am trying to keep the videos reasonably sized, about 10 minutes. The file size usually is about 150MB, which is not bad at all.
Also, I am trying to keep the videos reasonably sized, about 10 minutes. The file size usually is about 150MB, which is not bad at all.
Re: Building with Dexter
Thanks for doing these videos, it might get people interested in creating something.
I look forward to hearing about normals which would help me a great deal.

MattD6R- Posts : 264
Join date : 2013-06-16
Location : Brisbane, Australia
Re: Building with Dexter
Thanks Matt, I am glad someone actually watches them. :-) I hope I will get to filming another this week. The kindergarten season has started, so I might have a bit of free time on Thursdays and Fridays now.

Re: Building with Dexter
I hope I am not the only watching them but then again there are only a few of us creating something for the sim. It's always nice when we get more free time as I know from doing my work that doing this stuff is rather time consuming.
MattD6R- Posts : 264
Join date : 2013-06-16
Location : Brisbane, Australia
Re: Building with Dexter
Thanks for this one and I didn't get lost following you. I learnt some of the things you mentioned from practice especially with complex objects. It i certainly good to see you providing this information. 

MattD6R- Posts : 264
Join date : 2013-06-16
Location : Brisbane, Australia
Re: Building with Dexter
Thanks, Matt. :-)
I also forgot to mention that creating the "centered" object is what actually enables people to mirror the vertexes later on. You can always mirror -0.5 into 0.5 with minimal effort, as you only delete the minus. If the object is done the other way, you will always have to modify the digits as well, which requires more time and sometimes even calculations (more complex objects).
I am looking forward to doing the textures, it should be done by the end of the week again. :-)
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» Driving with Dexter
» Summat for nowt! (Something for nothing)
» Dexter: Radius calculations in your developer document
» Building points
» building a BVE route using GIS
» Summat for nowt! (Something for nothing)
» Dexter: Radius calculations in your developer document
» Building points
» building a BVE route using GIS
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