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openBVE 1.4.2

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leezer3
Quork
alvinhochun
graymac
kwijiboenator
phontanka
Dexter
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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by leezer3 Tue Jul 10, 2012 5:38 pm

graymac wrote:No, that makes no difference. Something has changed in this release which is causing the reported effect. It never happened with the previous 1.4.12 or the 1.2.14.0

Both large and small freeobjs at various different distances are (apparently randomly) flickering or disappearing completely for a short time

So what's with this release that should cause it?

Cranking the anti-aliasing up to maximum (16) fixes the flickering here, which appears to be transparency related, so I suspect it's a change in the way the rendering works. Try both maximum and minumum and see where that gets you.
Decent anti-aliasing is a pretty big deal IMHO- Try looking at a wire fence with 1.4.1, and with 1.4.2 with anti-aliasing maxed. Transparencies look far better in this version Smile

Cheers

Chris Lees

http://www.bvecornwall.co.uk

leezer3

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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by graymac Tue Jul 10, 2012 7:00 pm

Thanks Chris,
I did the same and ratcheted it up to 16. It has stopped stuff disappearng.
For this to have happened is not helpful. Is it possible to see the program with default settings to te anti-aliasing set so the risk is minimised. Those who wish to mess around can do so after, but if this is happening to a less experienced user its bad
graymac
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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by leezer3 Tue Jul 10, 2012 11:52 pm

Completely agree, it'll be a bug somewhere in the rendering code.
I'd hope it'll get fixed quite quickly, especially as the anti-aliasing makes things look so much better.

Cheers

Chris Lees

http://www.bvecornwall.co.uk

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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by graymac Wed Jul 11, 2012 10:22 am

Hope so too. A lot of us don't mess about too much with the settings, especially if it all seems OK on installation. For those who haven't seen where the adjustments are, here is where to look. In previous versions the options panel was like this:

http://imageshack.us/content_round.php?page=done&l=img171/7589/1412d.jpg

In the latest version the anti-aliasing adjustment is to be found here:

http://imageshack.us/content_round.php?page=done&l=img36/6356/1420i.jpg
graymac
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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by Kenneve Fri Jul 13, 2012 6:40 pm

Version 1.4.2 runs fine for me on an old WinXP m/c.
In fact I can't spot any real difference in the versions.
I have to say though, I have no programming knowledge and am looking at it simply from a player point of view.
I just hope that OpenBVE continues for the future and we see futher contributions from the likes of NWM and Railsimroutes et al.
I would hate to see it all to fall apart because of all the bickering which is going on.

Long may OpenBVE continue.

Best regards to all.

Kenneve

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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by Wulf_9 Sun Jul 15, 2012 1:38 am

Check the Backface Culling setting (F11) - it should be ON which will stop objects with rear faces e.g. NWM from z-fighting which causes the flickering - it defaulted to OFF first time I loaded this version... once set it stays
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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by graymac Sun Jul 15, 2012 2:37 pm

That looks like the likely culprit Wulf. I experimented with switching it on and off, and with it "off" the offending behaviour is evident.

Ideally, it should be seen to in the release that the defaults are the "safe" state so that these problems aren't encountered.
graymac
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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by graymac Tue Jul 17, 2012 8:47 pm

After ensuring backface culling is "on", and with the anti-aliasing reset to "8" (the middle value in the range) I'm getting good quality visuals and a very respectable framerate.

Is there any documentation in plain, simple language to offer guidance to users concerning possible settings in the options menu? It would be good to bring that info into the open. I would consider making it available on the celtictrainsim.co website at the next major update.
graymac
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openBVE 1.4.2 - Page 2 Empty Problem have openbve version 1.4.1.2

Post by openbvefanuser Sat Aug 11, 2012 12:55 pm

I Have a Problem

I can under OpenBVE version 1.4.1.2 Download no addons because the server is no longer Exsiestirt what I now do ask for help.

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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by Dexter Sat Aug 11, 2012 1:04 pm

I guess you are talking about the "managed content" feature. The truth is that the official server, to which the sim was connecting does not exist any longer and moreover, the openBVE wiki has had some issues. As for the start, I recommend using the "WorldWide Links" in the header navigation bar. This will take you to a list of websites with the most know addons (routes) for the simulator. At least I hope so, nobody has complained up till now. Very Happy
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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by openbvefanuser Sat Aug 11, 2012 1:08 pm

Do you have a link or do you know when the server comes back on aj is already five months like this.
Please link to

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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by openbvefanuser Sat Aug 11, 2012 1:34 pm

What can I do now so that the addon manager is back.

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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

Post by LabRatAndy Sat Aug 11, 2012 2:29 pm

openbvefanuser wrote:What can I do now so that the addon manager is back.

Nothing!

It was removed as the server ceased to exist when the main developer Michelle left the scene. So the update by the co developers, Oakandufan (sorry if its spelt wrong) removed the feature. It wasn't that widely used any way.

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openBVE 1.4.2 - Page 2 Empty Re: openBVE 1.4.2

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