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Post by thegamer7893 on Sat Jun 01, 2019 6:05 pm

The class 350 should have its power controller, the AWS sunflower and the TPWS buttons visible even though the pantograph hasn't been raised as per real life when starting the train up. Apart from that, this is a much improved verson of the one which made you stop at the station marker for up to 12 cars (even though the train is 4 cars long). xD
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Post by mrknowitall on Sat Jun 01, 2019 6:20 pm

That issue was only because it was a new concept. Something not done before, the math was there but the game wasn’t. Although not much done on my part this time round other than a few optimisations, the game runs much smoother and is a pleasure to play, but thanks goes to leezers efforts on that one! 

We only have 1 for now, but watch this space! 😎
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Post by thegamer7893 on Sun Jun 02, 2019 11:51 am

I have made a silverlink/central trains version of the class 350 by importing old decals/pics from the original model which is still been hosted and I also want to know in the future, will people be allowed to change the destination of the train whilst in-game? If you want to get the silverlink/central trains class 350 which I have made (technically re-textured), you may pm me for a link which I will be happy to provide.
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Post by SP1900 on Sun Jun 02, 2019 11:58 am

thegamer7893 wrote:I have made a silverlink/central trains version of the class 350 by importing old decals/pics from the original model which is still been hosted and I also want to know in the future, will people be allowed to change the destination of the train whilst in-game? If you want to get the silverlink/central trains class 350 which I have made (technically re-textured), you may pm me for a link which I will be happy to provide.
The silverlink 350 was already made a while ago. And it is actually possible to change the destination display in game when using the trains
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Post by thegamer7893 on Sun Jun 02, 2019 12:03 pm

SP1900 wrote:
thegamer7893 wrote:I have made a silverlink/central trains version of the class 350 by importing old decals/pics from the original model which is still been hosted and I also want to know in the future, will people be allowed to change the destination of the train whilst in-game? If you want to get the silverlink/central trains class 350 which I have made (technically re-textured), you may pm me for a link which I will be happy to provide.
The silverlink 350 was already made a while ago. And it is actually possible to change the destination display in game when using the trains

Which keys do you press to achieve this?
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Post by mrknowitall on Sun Jun 02, 2019 1:15 pm

Inside the ext folder there should be a “destinations” folder. Just change the images to meet your needs, that should then appear in game on the train. Smile 4, I believe is the key, but I haven’t dabbled in gameplay 100% yet.
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Post by TheNetworkerLover on Sun Jun 02, 2019 3:05 pm

4 is the blind in cab. It changes automatically in the new 350. Which is acceptable. But id rather the blind was set as 8 and the destination display as 9 or anything of the sort. Makes ot a bit more dependable as i keep messing with the blind. If its a simple fix. May any user tell me how i modify this issue? (Not entirely certain what to call this. An issue, bug or a error.)
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Post by SP1900 on Sun Jun 02, 2019 6:12 pm

TheNetworkerLover wrote:4 is the blind in cab. It changes automatically in the new 350. Which is acceptable. But id rather the blind was set as 8 and the destination display as 9 or anything of the sort. Makes ot a bit more dependable as i keep messing with the blind. If its a simple fix. May any user tell me how i modify this issue? (Not entirely certain what to call this. An issue, bug or a error.)
Sometimes your keybindings affect how using external commands work. For example if you need to press 2 to change a sign but 2 is mapped to a keybinding for controlling the train then you will have a few problems. You’ll either have to use the default openbve controls without modifications or you’ll have to change the pluginstates commands to work with different keys
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Post by Stevegr on Sun Jun 02, 2019 6:56 pm

thegamer7893 wrote:The class 350 should have its power controller, the AWS sunflower and the TPWS buttons visible even though the pantograph hasn't been raised as per real life when starting the train up. Apart from that, this is a much improved verson of the one which made you stop at the station marker for up to 12 cars (even though the train is 4 cars long). xD

Quite a simple thing to configure in the 350.

Cab wise a 2D version as most of it is may have been a better idea.

But you need the photo's to do that....

Not too sure about the external and internal view, there's one hell of flashing going on.

That's because there's two or more texture's in the same place.

Following Alan Wheeler (May he rest in peace) they should be about 0.005 apart coding wise.

Although that's not actually true but as a guide line it is!  

But I am sorry to say this but it looks like a Work In Progress thanks to the issues.

Can I suggest having a detailed look at my work?

I hope this helps.

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Post by graymac on Sun Jun 02, 2019 8:25 pm

thegamer7893 wrote: wrote:The class 350 . . . . . . . . . .      Apart from that, this is a much improved verson of the one which made you stop at the station marker for up to 12 cars (even though the train is 4 cars long).

IIRC, the Pioneer 350 originally used a novel "work-around" to allow its articulated bogies to appear to work authentically. Each bogie was designated as a "car", which added up to three items (car object plus 2X bogie object) for each carriage. This worked visually but played havoc with the car markers at the stations. The program has since moved on and it is possible to have moving bogies and correct car count for the stations, so I imagine Ben will implement this method with his later releases. In fairness it was a good try at implementing moving bogies and was ahead of the pack at the time. I used the system on some log wagons but discontinued it early on passenger stock, because of the car count problem.
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Post by TheNetworkerLover on Sun Jun 02, 2019 8:47 pm

If i modify my controls i have before me. It would interfere severely and i wouldn't be content trying to undo my bve experience. If i were to set the coding manually, so it would activate on number 8 lets say. Would it then alternate my destination blind? Maybe not interfering with the in cab blind? Im not certain what to do whatsoever.

I do not wish to revert back to the original 2d cab as it has been long anticipated for the 3d cab, it is just a case of modifying my personal settings to enjoy the current release of Ben's 350 and originally Alan's (rest in peace old pal. You will be missed by all).

Can anyone give me advice on what action to take at this moment? Thank you!
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Post by thehoviskid on Sun Jun 02, 2019 9:28 pm

Stevegr wrote:I am totally sure that slight problem was realised at the time Grey.

Should I mention tilting not being that real?  lol
Is it constructive?  Maybe best not, eh?  All that stuff up thread is frankly getting a little bit old and stale now.

Idea Why don't you and Ben agree not to comment on each other's stuff, and then a recurrence of all this won't bore the pants off the rest of us.  Again.
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Post by Dexter on Sun Jun 02, 2019 9:36 pm

thehoviskid wrote:Is it constructive?  Maybe best not, eh?  All that stuff up thread is frankly getting a little bit old and stale now.

Idea Why don't you and Ben agree not to comment on each other's stuff, and then a recurrence of all this won't bore the pants off the rest of us.  Again.

This has already been addressed, let's not stir it up again.
Thank you.
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Post by TheNetworkerLover on Mon Jun 03, 2019 3:13 pm

Does Ben or any developer from the pioneer trains group have any referance as to what date is set for the Ic225, 158 and etc... To be released? Its wonderful to have a up to date class 350. But i think maybe its time for the rest to return to their fateful state? Maybe you do not have the time? Im just wondering as i am really a big fan of Pionert Trains's add-ons and i was building up excitement for the other amazing stock you have produced.

Thanks in advance.
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Post by mrknowitall on Mon Jun 03, 2019 3:26 pm

No dates will be set. Once a release is live an update will be posted.

Regards. Ben.
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Post by TheNetworkerLover on Tue Jun 04, 2019 6:21 pm

Looking forward to the releases ben. Thank you!  Smile
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Post by mrknowitall on Wed Jun 05, 2019 1:53 pm

Class 350 3D cab v1.01 is now live. 

https://www.pioneertrains.co.uk/downloads


Small improvements added. 

Feedback via PM's accepted.

Happy Driving!
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Post by TheNetworkerLover on Wed Jun 05, 2019 2:31 pm

May i ask what is the small differences? I can be a bit thick when it comes to these types of modifications or any sort of coding mod. Would you please explain them in a lisy possibly? Thank you.
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Post by mrknowitall on Wed Jun 05, 2019 2:41 pm

The list is updated in the folder itself. If you have used the 3D cab before some changes should be visually noticeable

Texture replacements for 
Dials 
Sides 

Fixed the door issue on left hand side that had green showing from the old LM exterior it was taken from 

Floor reduced to meet the edges on both sides, old version had a 0.15 gap either side. Floor texture replaced with what is in the 350’s from an old unused texture.

Ceiling lights have been replaced, as well as the radio. Radio screen now shows what version the cab is at, and where to locate the updated list from. 

Added a new window pane to the cab, set at 90 darkness. Other small improvements include updated textures. 

Any issues please feedback via PM
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Post by SP1900 on Wed Jun 05, 2019 4:34 pm

Am I allowed to use any elements from the updated 350 in the 360?
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Post by mrknowitall on Wed Jun 05, 2019 4:50 pm

Sure thing. Plenty more updates are planned, but still adding little bits here and there first
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Post by mrknowitall on Fri Jun 07, 2019 2:18 pm

I've decided to completely revamp the 350 before its full release, and before starting on the external i thought i would take the next month or so to really focus on the cab.

Before the TPSW was done via animation of the larger panel.png image with just certain aspects of the TPSW highlighted and the remainder of the image just removed using the "transparent" command. This was a rushed effort on my behalf and from this, the overall image quality was much lower than that of a normal 2D panel. something which i dont want in the final version of the 350 3D cab.  images of "current" below.

Pioneer Trains Site - Page 2 Driver10  Pioneer Trains Site - Page 2 Tpwsbr10


I have decided to now implement every button and switch in the cab that cab be seen from the start, this includes the TPWS and other main controls on the panel. doing this also gives me the option to add more updated pictures and a better resolution, but i am trying to balance HQ with FPS in game. 

New TPWS below. 

Pioneer Trains Site - Page 2 Newtpw10Pioneer Trains Site - Page 2 New_tp10


And the current 3D cab with the updated TPWS and a few buttons implemented below.

Pioneer Trains Site - Page 2 Cab_v_10
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Post by mrknowitall on Fri Jun 07, 2019 2:24 pm

Pioneer Trains Site - Page 2 Cab_v_11Pioneer Trains Site - Page 2 Ingame10


the cab in the editor and the game.
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Post by thegamer7893 on Fri Jun 07, 2019 3:27 pm

mrknowitall wrote:Pioneer Trains Site - Page 2 Cab_v_11Pioneer Trains Site - Page 2 Ingame10


the cab in the editor and the game.

Brilliant stuff so far! However admittedly, the 4 key for the train destination screens also clash with the in-cab sun blinds. Could the in-cab sun blinds or even the destination board keys be changed please?
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Post by mrknowitall on Sat Jun 08, 2019 2:06 pm

thegamer7893 wrote:
mrknowitall wrote:Pioneer Trains Site - Page 2 Cab_v_11Pioneer Trains Site - Page 2 Ingame10


the cab in the editor and the game.

Brilliant stuff so far! However admittedly, the 4 key for the train destination screens also clash with the in-cab sun blinds. Could the in-cab sun blinds or even the destination board keys be changed please?


There are plans to have this addressed in a future update, but i am trying to get the 350 cab and exterior fully updated before the release of a very well known UK route that will have routes set for the 350 to run on.

The cab is coming along slowly, but finally updated the TPWS to a fully working 3D version now, replacing the outdated and inefficient 2D panel with the animated lights.

Pioneer Trains Site - Page 2 3dcab210Pioneer Trains Site - Page 2 3dcab410Pioneer Trains Site - Page 2 3dcab510
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